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Issues running multi client
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TOPIC: Issues running multi client
#52691
Re: Issues running multi client 6 Years, 3 Months ago Karma: 0
So I did another first run and it was better this time however I still feel like its not seeing that there are NPCs there because it randomly stopped about half way through 1st wave to then go to another site and it also was not firing the auto turret I have. I sent logs as well
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#52692
Re: Issues running multi client 6 Years, 3 Months ago Karma: 832
You use max attack distance = 10000, NPCs are staying at 30000 and do not get closer. Increase attack distance.
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#52738
Re: Issues running multi client 6 Years, 2 Months ago Karma: 0
Hey there again, I didn't want to make a whole new post for this. Is there anyway to add a filter to the overview and have it save. Forsaken hubs in a VNI have nothing to orbit in normal setup however there is a like fractured asteroid thing you can orbit just fine and its under Celestial>Large Collidable Object. When I try and put that in there I believe it starts crash I cant confirm this because I redid a first run and stopped it. But anyway that would help with speed tank. Now I am just orbiting the NPCs and Im taking a lot of damage and losing drones because I get too far. Thanks!
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#52746
Re: Issues running multi client 6 Years, 2 Months ago Karma: 832
Please try to use test version and redo first run when hunter is selected. I added those collidable objects to unstuck overview preset but not sure if this change was also added to release version.
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#52757
Re: Issues running multi client 6 Years, 2 Months ago Karma: 0
So using the test version they are there so thank you that helps a ton.
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