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Abyss Hunter hitting the walls
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TOPIC: Abyss Hunter hitting the walls
#60161
Abyss Hunter hitting the walls 1 Year, 2 Months ago Karma: 0
I have lost a few Gilas due to the bot hitting the walls. They were T3 exotics. The bot was using all default settings.
billdauterive
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Last Edit: 2023/02/07 19:13 By billdauterive.
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#60165
Re: Abyss Hunter hitting the walls 1 Year, 2 Months ago Karma: 821
Gila in default config never hit the wall as it is orbiting cache or gate (with one exception when it is orbitting karibdis at 1000m)
You can open errorhandler folder (bot menu->tools->data folder button->error handler subfolder) and check screens. Check how long time is left before kill. If you use default settings (CN vespa drones + CN scourge light missles + T3 exotic filament) and still cannot complete mission in time need to check what is going ON. E.g bot has a problem to activate afterburner with hotkey. Workaround is to activate it with mouse (shared settings->error corrections->activate med slots with mouse checkbox). If you have DPS issue you should check your skills (drone interfacing is missing?). Also make sure drone window is opaque. If not, need first run. I test Gila constantly with alfa account, so far default settings works w/o problems. No kills.
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#60166
Re: Abyss Hunter hitting the walls 1 Year, 2 Months ago Karma: 0
Here is the screenshot before the last death. The account is also omega and has most drone and missile skills at 4-5. From what I can see there is a lot of time left. However, I can see that my distance from the cache is 122 KM.

I forgot to mention that I changed the missiles to Scourge Fury Light Missiles.
billdauterive
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#60167
Re: Abyss Hunter hitting the walls 1 Year, 2 Months ago Karma: 0
I would suggest removing the picture. Your character name can be seen in the top left of your screen.
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#60169
Re: Abyss Hunter hitting the walls 1 Year, 2 Months ago Karma: 0
I found this in the logs for my latest run. I caught it before my ship died. The bot was stuck in this loop and did not do anything. I had to move the mouse for it to break the loop.

This is using the default Worm fit in T1 gamma. One of my drones died. There were no more drones left in the bay.

Code:


     22:14:46 (19698) Attack NPC guns: Name: [Sparkgrip Tesse], ID: 5, Dist: 32000, AmmoType:1, Speed: 68, Hull: 4, Locked: 1, Focused: 1, HD, A: 1 (max priority), inLk:True, Tag: 0, Updated: 02/11/2023 08:14:46 97ms, Func : AbyssHunterFightModuleFast
     22:14:46 (19698) Attack NPC drones: Name: [Sparkgrip Tesse], ID: 5, Dist: 32000, AmmoType:1, Speed: 68, Hull: 4, Locked: 1, Focused: 1, HD, A: 1 (max priority), inLk:True, Tag: 0, Updated: 02/11/2023 08:14:46 0ms, Func : AbyssHunterFightModuleFast
     22:14:46 (19698) Drone attack synchronization. Activate guns: False, CombatDroneNumber: 5, DroneUseMode: 2, Drones returning: False, LastReturnTime Test: True, Func : AbyssHunterFightModuleFast
     22:14:47 (19699) ActivateGuns 7198 (default targets). Collector mode: False 805ms, Func : AbyssHunterFightModuleFast
     22:14:47 (19699) One drone is docked, Launching fresh drone...0ms, Func : AbyssHunterFightModuleFast
     22:14:47 (19699) Expanding drone in bay folder, Func : AbyssHunterFightModuleFast
     22:14:48 (19700) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:14:50 (19702) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:14:51 (19702) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:14:53 (19704) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:14:53 (19705) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:14:55 (19707) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:14:56 (19707) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:14:58 (19709) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:14:58 (19710) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:00 (19712) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:00 (19712) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:02 (19714) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:03 (19714) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:05 (19716) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:05 (19717) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:07 (19719) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:08 (19719) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:10 (19721) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:10 (19722) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:12 (19724) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:13 (19724) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:15 (19726) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:15 (19727) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:17 (19729) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:17 (19729) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:19 (19731) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:20 (19731) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:22 (19733) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:22 (19734) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:24 (19736) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:25 (19736) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:27 (19738) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:27 (19739) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:29 (19741) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:30 (19741) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:32 (19743) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:32 (19744) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:34 (19746) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:34 (19746) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:36 (19748) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:37 (19748) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:39 (19750) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:39 (19751) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:41 (19753) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:42 (19753) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:44 (19755) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:44 (19756) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:46 (19758) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:47 (19758) Launching solo drone. Drones in space: 1. Launch cmd 4341, Func : AbyssHunterFightModuleFast
     22:15:49 (19760) Launching next drone one by one, Func : AbyssHunterFightModuleFast
     22:15:49 (19760) Timeout to launch drones. In space: 1, max: 2, refit: 5. Need to refit drones, drones marked as faied to launch, Func : AbyssHunterFightModuleFast
     22:15:49 (19761) Drone window NOT validated. Drones in bay: 0, drones in space: 0, Func : AbyssHunterFightModuleFast

billdauterive
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#60170
Re: Abyss Hunter hitting the walls 1 Year, 2 Months ago Karma: 821
We were talking about Gila. Gila is orbitting cache and cannot exit out of abyss area. Worm can exit quite easily because it cannot tank Devoted Knight and trying to flee moving from beacon to beacon and attack NPC with drones only. Worm cannot survive 100% of runs, one kill every 5 days was standard outcome for me.
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