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Fleet mode advert renewal.
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TOPIC: Fleet mode advert renewal.
#40843
Re: Fleet mode advert renewal. 8 Years, 10 Months ago Karma: 0
ETA to implementation? This would be very nice to have it with no necessity of do some code!! even better than drone mine, MTU implementation. It could even work with looter to know the the location on the bookmark to warp to and don't lose so many cans in a big operation with a lot of bookmarks!
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#40846
Re: Fleet mode advert renewal. 8 Years, 10 Months ago Karma: 832
I have updated test version. Select a folder in shared settings->error correction for external variables. External vars were added for fleet mode only.
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#40854
Re: Fleet mode advert renewal. 8 Years, 10 Months ago Karma: 33
Awesome! Trying it out and I'll let you know. Thank you.

Though I understand the reason for this not having tank mode capability... If this enhancement were a 1 difficulty, what difficulty would tank mode be?
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#40857
Re: Fleet mode advert renewal. 8 Years, 10 Months ago Karma: 832
1.3, but need to test fleet mode first.
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#40860
Re: Fleet mode advert renewal. 8 Years, 10 Months ago Karma: 33
(Default algorithms)

A an hour into running, I checked the file again and found "<CreationTime>0</CreationTime>" and they were all still in the same group, when it started at 14**. It wasn't that number an hour ago. Is that expected? (This FleetMemberJoined was True since 14**.)

The Fleet Booster finished a belt and, for some reason, decided to warp to home instead of another belt. Maybe because CreationTime 0?
In warp I paused and closed Eve on the Fleet Booster's (Miner) VM, to replicate an Eve crash where EP was still on and working.
It logged back in and created another fleet, and the CreationTime changed from 0 to 15**.
When a miner was done with a belt, it went to the next belt but didn't join the new group. (I think I need to add the Fleetmode Module or direct it to go home first, though.)

I waited a half hour then changed the CreationTime to be 15** + 3.
I manually took one regular miner out of the group.
Looter warped back full on ore. (Left cans in the belt)
Looter checked Local after unloading the ore.
Looter warped back to belt to get more ore without doing anything fleet related.
Changed CreationTime to 0.
Looter got full on ore and warped back to POS.
Looter didn't didn't do any fleet stuff.


FleetMode checks and joins/forms fleet, right? Can I insert it into the mining loop (High Sec)? Or does the bot need to go back to home so that it can check status?
Can I just change to:
370: MiningLasersControl()[900+;120+;470+;371;380+]
371: CustomDelay(;;5;10)[900;372;410]
372: FleetMode()[900+;410+;373;250;250]
373: CustomDelay(;;1;1)[900;410;372;410;410]
410: Maneuvering...
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#40863
Re: Fleet mode advert renewal. 8 Years, 9 Months ago Karma: 832
Fleet creation time is reset in two cases:
- via algorithm. Need to apply parameter to reset fleet timer in case of connect lost
- in case of error. Fleet member cannot find fleet despite fleet commander created it. In this case you will see a line in the log "Fleet creation time was reset"

Anything else is a bug of this new method.
Test new version. It will add negative creation time in case of error (file or directory not found in previous attempts)

Fleet mode may be used in space too (as in booster)
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