Slav2 писал(а):
Залил обнову проверьте что заработало.
На той же миссии вываливается. Кусок лога прикладываю:
Предупреждение: Помехи!
21:12:15: CourierAgentDialog(300)
21:12:16 (136) Finish. Code 1, Func : SetupCargoManager
21:12:16 (136) Window opened (cargohold). Code 1, Func : OpenWindow
21:12:16 (136) Window opened (pnp). Code 1, Func : OpenWindow
21:12:16 (136) Current PNP filter name: Station , changing to agents. Text search point: {X=139; Y=93}, Func : CourierAgentDialog
21:12:34 (154) Agent Name = Gatniya Chamu, Func : CourierAgentDialog
21:12:35 (155) Search Window found, SearchX=399, SearchY=358, Func : CourierAgentDialog
21:12:37 (157) Search Window found, SearchX=399, SearchY=358, Func : CourierAgentDialog
21:12:44 (164) Agent is ready to give new mission, Func : CourierAgentDialog
21:12:48 (169) Mission text detected, Func : CourierAgentDialog
This is an important mission, which will have significant impact on your faction standings.
Opiate of the Masses Objectives
The following objectives must be completed to finish the mission:
Transport Objective
Transport these goods:
Pickup Location 0.8 Sonama VII - Moon 4 - Amarr Constructions Production Plant
Drop-off Location 0.6 Hostakoh VI - Moon 2 - Theology Council Tribunal
Cargo 16 x Crate of Blue Paradise (8000.0 m³)
Rewards
The following rewards will be yours if you complete this mission:
290,000 ISK
Bonus Rewards
The following rewards will be awarded to you as a bonus if you complete the mission within 42 minutes:
292,000 ISK
Biochemical Agents for Improved Slave Workloads
We all know that there have been a long series of proclamations, laws, and rules banning the transportation of illegal drugs (and some legal drugs) in Amarr space for use in slave labor. These prohibitions have typically had no real teeth, unless of course the Empress herself sets forth an official decree specifically banning a given substance. The logical, time-tested way around this has been to create entirely new generations of performance enhancing biochemical drugs.
As slaves are typically wary of any pills or other obvious means of altering their behavior (recalling, as we must, the various slave uprisings that have occurred when we tried to openly force drugs on them), we've had to resort to less obvious methods. For example, we have surreptitiously and gradually delivered the drugs into laborer's systems through aerosols in their habitat ventilation systems, impregnated substances into their foodstuffs and water supplies, and other rather clever means, I won't go into here. What is important is that the result has almost always been a positive one, with significant increases in worker productivity.
The downside to this, however, has been a decline in overall slave lifespans due to the long term effects of these drugs. Normally, this would be considered simple attrition; a cost of doing businesses. However, as it continues to become more and more difficult to obtain new slaves (particularly given the intolerable and unjust interference of the other empires), this solution is less and less viable. We need them to live as long as possible. This reality, of course, leads us to the only other benign option – drugs as a part of a rewards system for those slaves who meet a certain work quota each day.
To this end, we shall continue to develop new substances to both avoid interference by Customs and police forces and to ensure the maximum possible output by our slave laborers.
21:12:48 (169) >>>Exception BonusReward Text Error:
This is an important mission, which will have significant impact on your faction standings.
Opiate of the Masses Objectives
The following objectives must be completed to finish the mission:
Transport Objective
Transport these goods:
Pickup Location 0.8 Sonama VII - Moon 4 - Amarr Constructions Production Plant
Drop-off Location 0.6 Hostakoh VI - Moon 2 - Theology Council Tribunal
Cargo 16 x Crate of Blue Paradise (8000.0 m³)
Rewards
The following rewards will be yours if you complete this mission:
290,000 ISK
Bonus Rewards
The following rewards will be awarded to you as a bonus if you complete the mission within 42 minutes:
292,000 ISK
Biochemical Agents for Improved Slave Workloads
We all know that there have been a long series of proclamations, laws, and rules banning the transportation of illegal drugs (and some legal drugs) in Amarr space for use in slave labor. These prohibitions have typically had no real teeth, unless of course the Empress herself sets forth an official decree specifically banning a given substance. The logical, time-tested way around this has been to create entirely new generations of performance enhancing biochemical drugs.
As slaves are typically wary of any pills or other obvious means of altering their behavior (recalling, as we must, the various slave uprisings that have occurred when we tried to openly force drugs on them), we've had to resort to less obvious methods. For example, we have surreptitiously and gradually delivered the drugs into laborer's systems through aerosols in their habitat ventilation systems, impregnated substances into their foodstuffs and water supplies, and other rather clever means, I won't go into here. What is important is that the result has almost always been a positive one, with significant increases in worker productivity.
The downside to this, however, has been a decline in overall slave lifespans due to the long term effects of these drugs. Normally, this would be considered simple attrition; a cost of doing businesses. However, as it continues to become more and more difficult to obtain new slaves (particularly given the intolerable and unjust interference of the other empires), this solution is less and less viable. We need them to live as long as possible. This reality, of course, leads us to the only other benign option – drugs as a part of a rewards system for those slaves who meet a certain work quota each day.
To this end, we shall continue to develop new substances to both avoid interference by Customs and police forces and to ensure the maximum possible output by our slave laborers.
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---> 21:12:49: ExitCode 0. Method consumed 33 sec. in 1 runs (average 33 secs/run), Next Line: 900+
---> Desc: Returns 0 in case of any error
21:12:49: ErrorHandler(900)
21:12:49 (169) PixelCoordMode: True, Func : ErrorHandler
21:12:49 (169) MouseCoordMode: True, Func : ErrorHandler
21:12:49 (169) ToolTipCoordMode: False, Func : ErrorHandler
21:12:49 (169) WinActivate success, Func : ErrorHandler
21:12:49 (169) Recorded screenshot:C:\Users\Administrator\AppData\Local\MacroLab\Eve Pilot\ErrorHandler\CR-1-2017-02-14_21-12-49_ss_desktop.bmp, Func : ErrorHandler
21:12:49 (169) Recorded screenshot:C:\Users\Administrator\AppData\Local\MacroLab\Eve Pilot\ErrorHandler\CR-1-2017-02-14_21-12-49_ss_client.bmp, Func : ErrorHandler
21:12:49 (169) Mouse removed to neocom bar, Func : ErrorHandler
21:12:51 (171) Station space check passed with res=2, Func : ErrorHandler
---> 21:12:51: ExitCode 1. Method consumed 1 sec. in 1 runs (average 1 secs/run), Next Line: 003+
---> Desc: Returns 1 if error not confirmed, go to station
21:12:51: CloseEveWindow(003)
21:12:51 (171) Thread: Processor, Func : CloseEveWindow
21:12:51 (171) Window Activation:1, Func : CloseEveWindow
21:12:51 (171) Closing eve window, handle:459116, Func : CloseEveWindow