Module activation rules (0 чел.)
 | | |
|
Сообщения темы: Module activation rules
|
|
Module activation rules 2 г., 2 мес. назад
|
Репутация: 0
|
|
Could you add a trigger to the module rules so that it activates/deactivates based on how full is the cargo or ore hold.
This would allow the orca booster/looter to boost.
As of now the only option I see is to run the boosts all the time, but then the orca is unable to dock because of the aggression timer.
|
|
|
|
Последнее редактирование: 07.07.2024 13:07 Редактировал ISilenceI.
|
|
|
Re: Module activation rules 2 г., 1 мес. назад
|
Репутация: 1
|
|
Actually if we base the rule off having asteroids in range instead we can use it for Industrial Core too.
Asteroids in range -> activate module (core/boosts)
No asteroids in range -> deactivate module
A separate logic for turning these off would also help, and it would eliminate the need for the ore hold check.
Need to warp -> deactivate module
|
|
Gazlo
Junior Boarder
Постов: 59
|
|
|
|
|
 | | |
|
|