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Call for developers (autohotkey addon modules).
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TOPIC: Call for developers (autohotkey addon modules).
#5461
Call for developers (autohotkey addon modules). 15 Years, 3 Months ago Karma: 846
Using autohotkey scripts embedded in custom algorithms opens possibility to develop addons for EVE Pilot and sell them separately. If you can do such addon, contact me and we can figure out how to distribute it. Addon is an archive which contains text algorithm + ahk script + some resources (images, dlls) if required + simple pdf help file. Addon can be sold until I implement corresponding feature as built-in function. Taking in mind my workload, rewriting existing functions is not a priority.
Slav2
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#5534
Re:Call for developers (autohotkey addon modules). 15 Years, 3 Months ago Karma: 27
I give a shot at.

1) mining to a pos directly

2) hauler running 2 and from a book market collecting cans ( no color id)

3) Joining top fleet in fleet finder
paladin1
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#5652
Re:Call for developers (autohotkey addon modules). 15 Years, 3 Months ago Karma: 0
i have 2 bots to offer. details are sensetive, but if Slav would like to know more he is welcome to PM me.
Defector
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#5730
Re:Call for developers (autohotkey addon modules). 15 Years, 3 Months ago Karma: 2
Defector, you have the same user pic as someone else on another bot page
meloncholy
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#5735
Re:Call for developers (autohotkey addon modules). 15 Years, 3 Months ago Karma: 846
meloncholy wrote:
Defector, you have the same user pic as someone else on another bot page The first guy who started to use this avatar was igordii. Dont know why you so love this duck
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#5742
Re:Call for developers (autohotkey addon modules). 15 Years, 3 Months ago Karma: 27
slav any idea when you are going to add corp hangers to the station view? I have finished the mining to pos script. i have also finished a join fleet one.

Also im going to start making a hauler one so i need to see how you are adding jet cans to the all asteriods one as well.

Also i know alot of people have asked for this in the past. But we need some way to be able to change the asteroids that we mine without having to run first run. I mean i can code something but it would be a very good addon because alot of people have asked.

Also can first run just work in space instead of being in station? is there anyway to make this work?

Im also going to work on a 0.0 miner script and a ratting script.

0.0 miner will watch local and warp to the pos if someone enters. Only thing for this is that i need to change some overview settings. Can i recommend changes? that wont effect how the program is run?
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