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abyssal bot stop ship at looting stage
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TOPIC: abyssal bot stop ship at looting stage
#60409
abyssal bot stop ship at looting stage 1 Year, 1 Month ago Karma: 0
Hi Slav, for an unknown reason the abyssal bot gets stuck in an infinite loop. Please see below for the log. The bot stops the ship after killing all NPCs and then keep looping in the AbyssHunterFightModule function without doing anything until the 20mins timeout. I manually checked that the ship is not stuck so this is likely a bug. Can you take a look? Let me know if you need the full log. Thanks


13:37:17: AbyssHunterFightModule(400)

13:37:17 (9812) New performance log started, Func : AbyssHunterFightModuleFast
13:37:17 (9813) OCR:67ms, Func : AbyssHunterFightModuleFast
13:37:17 (9813) StationSpaceCheck:25ms, Func : AbyssHunterFightModuleFast
13:37:17 (9813) Warp not detected/finished. Color: 0x3E, ref: 0x30. Code 2, Func : WarpingSubStop
13:37:17 (9813) WarpingSubStop: 412ms, Func : AbyssHunterFightModuleFast
13:37:17 (9813) SS renewal:48ms, Func : AbyssHunterFightModuleFast
13:37:18 (9813) SelectedItemWindowCheck:328ms, Func : AbyssHunterFightModuleFast
13:37:18 (9813) Selected items window detected, Func : AbyssHunterFightModuleFast
13:37:18 (9813) GetPresetNumber:46ms, Func : AbyssHunterFightModuleFast
13:37:18 (9813) Current preset = (3), Func : AbyssHunterFightModuleFast



13:37:18 (9813) AbyssProcessing: 49ms, Pocket: 3, Func : AbyssHunterFightModuleFast
Log. Hours correction: 0, seconds correction: 0
13:37:18 (9814) KaribdisStatus 0 -> 0, Func : AbyssHunterFightModuleFast
13:37:18 (9814) List-1 of NPCs: 108ms, Func : AbyssHunterFightModuleFast
Maneuvering object updated. D: 46000, N: Triglavian Bioa, L: 4, A: 1
SEARCH: Maneuvering object - start.Last: Triglavian Bioa, L:4, D: 46000, A: 1
Maneuvering started: False
-SEARCH: (not valid for collector) D: 57000, N: Medium-Range M, MaxD: 300km
-SEARCH: (not valid for collector) D: 56000, N: Origin Conduit, MaxD: 300km
-SEARCH: (not valid for collector) D: 86000, N: Triglavian Extr, MaxD: 300km
SEARCH: * D: 46000(0), S: 0, nS: 100, t: 52, N: Triglavian Bioa
Maneuvering object is reused: Triglavian Bioa, L: 4, D: 46000, A: 1
Distances not updated yet

57000 => 57000 Medium-Range M -467
56000 => 56000 Origin Conduit -623
87000 => 86000 Triglavian Extr -623
46000 => 46000 Triglavian Bioa 0

13:37:18 (9814) Drones targeting => Undefined target, Func : AbyssHunterFightModuleFast

NPC count: 0, orbitting skipped
Orbitting NPC not set

13:37:18 (9814) CanOrbitCache : True, orbitMinApproachDistance: 50000, gateDistance: 56000, CacheDistance: 46000 0ms, Func : AbyssHunterFightModuleFast
13:37:18 (9814) Boost not required or no boosters fitted, Func : AbyssHunterFightModuleFast
13:37:18 (9814) =maneuvering stage= 0ms, Func : AbyssHunterFightModuleFast
13:37:18 (9814) No NPC detected, going to looting stage. Stop ship command, Func : AbyssHunterFightModuleFast

13:37:19 (9815) targetingCache:1095ms, Func : AbyssHunterFightModuleFast
13:37:19 (9815) Collector mode. Secondary cache/wrecks not present, Func : AbyssHunterFightModuleFast

13:37:19 (9815) jumpToNextPocket:0ms, Func : AbyssHunterFightModuleFast
13:37:19 (9815) Collector found bio cache. Code 2 100ms, Func : AbyssHunterFightModuleFast
---> 13:37:19: ExitCode 2. Method consumed 6093 sec. in 144 runs (average 42 secs/run), Next Line: 400
---> Desc: Return 2 if work in progress
hreadstarter
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#60411
Re: abyssal bot stop ship at looting stage 1 Year, 1 Month ago Karma: 821
Yes probably a bug. Collector should collect cache during fight, but in your case NPC were killed and need to start regular looting stage instead. What is your looting distance? Disable it for now, I will update bot.
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