Welcome, Guest
Please Login or Register.    Lost Password?

Abyssal Hunter - Tractor Beams
(0 viewing) 
Go to bottomPage: 1
TOPIC: Abyssal Hunter - Tractor Beams
#59624
Abyssal Hunter - Tractor Beams 5 Months, 2 Weeks ago Karma: 0
Slav,

In the module setting for Abyssal Hunter, you can specify a module slot as a tractor beam.

However, you have mentioned that it will not use a tractor beam in Abyssal Hunter.

Is it possible to add the following functionality?
Once a loot object is shown in the overview, activate the tractor beam and then loot the object.

This could also be combine with a loot at beginning requests for the Abyssal Hunter.
When starting a room, head to the loot containers first, destroy, tractor beam, and then loot. Head to the next container and repeat the process. Once this is done, orbit the gate.

This would be super useful for slow tanky ships.
bonejaw
Fresh Boarder
Posts: 5
graphgraph
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#59630
Re: Abyssal Hunter - Tractor Beams 5 Months, 2 Weeks ago Karma: 785
Everybody use MTU to drag containers. MTU not implemented yet and I don't plan to add it in the nearest future. Working on 3 x frigate fleets mostly (hawk + 2 hookbils, 3 hawks). When you use frigate version of abyss, only central container has 3x bonus and looting other conts pointless. Better to start new mission.
Slav2
Admin
Posts: 16268
graph
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
Send logs to my mail - with subject 'log files' to pass spam filter.
How to record logs in knowledge base
 
Go to topPage: 1
Moderators: Slav2
© Macro Laboratory 2022
All rights reserved!
Design by Ivan Kozyrin