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AbyssHunter looping
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TOPIC: AbyssHunter looping
#58086
AbyssHunter looping 3 Years, 2 Months ago Karma: 0
AbyssHunter jumps to my spot and then gets an error trying to open a gate then loops back to docl at station and reload.

Code:

21:30:15: FleetMode(007)

     21:30:15 (3624) Applied parameter - reset fleet status true, Func : FleetMode
     21:30:15 (3624) Fleet mode reset (Fleet Boss). Code 1, Func : FleetMode
---> 21:30:15: ExitCode 1. Method consumed 11 sec. in 5 runs (average 2 secs/run), Next Line: 001
---> Desc: Returns 1 if module disabled or if fleet members do not wait for fleet if fleet is not ready

B3h3m07h
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#58088
Re: AbyssHunter looping 3 Years, 2 Months ago Karma: 825
I have found your log.

At first make sure you don't see any abyss traces installed by other players in your mission location. Bot cannot start new mission if another trace visible in overview. Also bot don't know if abyss trace yours or other's player. Rewarp from bookmark to gate and drop another mission bookmark. Avoid placing mission bookmark too close to gate or on the line from station to gate. If you find that somebody is placing trace new you, you may need to switch system used for missions

Second, if your fit I see two ammo types:

5000xPhased Plasma S
1400xDepleted Uranium S

Bot use only one type, fix this.

Also I did not test bot with gun ships. I use drones and launchers. Some NPCs in T1 require fleeing, orbiting at 30km etc. If you going to switch to T1 one day better to start using launchers.
Slav2
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Last Edit: 2021/08/05 23:33 By Slav2.
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