Abysal Fleet mode stuck 3 Years, 4 Months ago
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Karma: 0
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Good Evening,
Tonight was my first setup with fleet mode and two clients.
Problem one- Solved- Bot didn't find good standing fleet member if fleet range selection wasn't on "any distance"
Problem two - Active - Once my member finds fleet and joins, it then gets stuck "waiting to jump to abyss "
Am I doing something wrong that I don't see, it s kind of late here? any help will be appreciated.
Kind regards
Log below
22:34:11 (696) Warp in progress. Code 1, Func : WarpingSubStop
22:34:12 (697) Warp in progress. Code 1, Func : WarpingSubStop
22:34:13 (698) Warp in progress. Code 1, Func : WarpingSubStop
22:34:14 (699) Warp in progress. Code 1, Func : WarpingSubStop
22:34:15 (700) Warp in progress. Code 1, Func : WarpingSubStop
22:34:16 (701) Warp not detected/finished. Code 2, Func : WarpingSubStop
22:34:16 (701) In mission position. Code 2, Func : AbyssHunterManager
---> 22:34:17: ExitCode 2. Method consumed 439 sec. in 2 runs (average 219 secs/run), Next Line: 350
---> Desc: Return 2 if at mission location
22:35:27: FleetMode(350)
22:35:30 (775) Scope correction. Current scope is 0, required position index 2, Func : FleetMode
22:35:39 (784) Fleet finder window updated - scope correction, Func : FleetMode
22:35:39 (784) Range is OK. Current range is 0, required 0, Func : FleetMode
22:35:39 (784) Standing correction. Current selection is 0, required 2, Func : FleetMode
22:35:47 (792) Fleet finder window updated - standing, Func : FleetMode
22:35:47 (792) FindFleetButtonCoordinate: {X=678; Y=355}, FrameRight = 718, Func : FleetMode
22:35:56 (801) Fleet finder window updated - searching for fleet, Func : FleetMode
---> 22:36:12: ExitCode 4. Method consumed 115 sec. in 4 runs (average 28 secs/run), Next Line: 400
---> Desc: Returns 4 if fleet member just joined fleet
22:36:13: AbyssHunterFightModule(400)
22:36:14 (819) New performance log started, Func : AbyssHunterFightModuleFast
22:36:14 (819) OCR:543ms, Func : AbyssHunterFightModuleFast
22:36:14 (819) StationSpaceCheck:16ms, Func : AbyssHunterFightModuleFast
22:36:15 (819) Warp not detected/finished. Code 2, Func : WarpingSubStop
22:36:15 (819) WarpingSubStop: 18ms, Func : AbyssHunterFightModuleFast
22:36:15 (820) SS renewal:33ms, Func : AbyssHunterFightModuleFast
22:36:15 (820) SelectedItemWindowCheck:578ms, Func : AbyssHunterFightModuleFast
22:36:15 (820) Selected items window detected, Func : AbyssHunterFightModuleFast
22:36:15 (820) GetPresetNumber:118ms, Func : AbyssHunterFightModuleFast
22:36:15 (820) Current preset = (2), Func : AbyssHunterFightModuleFast
22:36:15 (820) Selecting Abyss preset, Func : AbyssHunterFightModuleFast
22:36:15 (820) Check Preset: current (2), required 1, name: |npcs|, Func : CheckPreset
22:36:15 (820) 1 preset selection, Func : CheckPreset
22:36:18 (823) CheckPreset178:2839ms, Func : AbyssHunterFightModuleFast
22:36:18 (823) NPC preset was selected OK, Func : AbyssHunterFightModuleFast
22:36:18 (823) Header sorting = Undefined (NoArrow), ScanX=853, ScanY1=203, ScanY2=204, Func : SortHeader
22:36:27 (832) SystemProcessing:, Func : AbyssHunterFightModuleFast
22:36:27 (832) Finish. Code 1, Func : SetupCargoManager
22:36:27 (832) weapons grouped, Func : AbyssHunterFightModuleFast
22:36:27 (832) FM: 1, new StateID: 100, waiting to jump to abyss (before approaching), Func : SetFleetStatus
22:36:27 (832) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:29 (834) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:31 (836) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:33 (838) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:35 (840) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:37 (842) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:39 (844) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:41 (846) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:43 (848) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:45 (850) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:47 (852) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:49 (854) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:51 (856) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:53 (858) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:55 (860) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:57 (862) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:36:59 (864) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:37:01 (866) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:37:03 (868) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:37:05 (870) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:37:07 (872) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:37:09 (874) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:37:11 (876) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:37:13 (878) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
22:37:15 (880) FM 0 -. State ID: -1, Func : AbyssHunterFightModuleFast
***Paused***
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Re: Abysal Fleet mode stuck 3 Years, 4 Months ago
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Karma: 825
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I need both logs to figure out what is wrong.
Did you define shared folder for both members of a fleet?
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Last Edit: 2021/05/27 14:04 By Slav2.
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Re: Abysal Fleet mode stuck 3 Years, 4 Months ago
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Karma: 825
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I must add that you cannot use multiclient mode with abyss hunter. Any client should work using different computer or VM.
In shared settings->error corrections you define shared folder (folder mapped as a drive) to transfer data between clients.
Check this manual how to create VM
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Re: Abysal Fleet mode stuck 3 Years, 4 Months ago
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Karma: 0
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Hi,
Ok now have both clients on different machines, because vm keeps on screwing up mouse and the pointer isn't on same place as where it is clicking.
Ok still having same problem, clients get stuck and not activating the filament.
I am not sure what you mean by "Did you define shared folder for both members of a fleet?" , i havnt done this so it might be the problem, but I don't know what this is.
Client one logs, commander logs
09:53:53: FleetMode(350)
09:53:55 (384) Fleet window parameters. GridButton={X=333; Y=273}, FrameRight=718, CloseX{X=709; Y=277}, GetFleetsButton {X=678; Y=355}, Func : FleetMode
09:53:55 (384) Fleet commander, creating new fleet, Func : FleetMode
09:54:40 (428) Checking: MyCorporationCheckBox, Tick: False, XY:{X=538; Y=392}, Func : CheckBoxTick
09:54:40 (428) MyCorporationCheckBox is OK, C: 0x15, Tick: False, Func : CheckBoxTick
09:54:40 (428) Checking: BasedOnStandingCheckBox, Tick: True, XY:{X=538; Y=492}, Func : CheckBoxTick
09:54:42 (430) BasedOnStandingCheckBox is OK, C: 0xFF, Tick: True, Func : CheckBoxTick
09:54:47 (435) Checking: HideDetailsCheckBox, Tick: True, XY:{X=242; Y=586}, Func : CheckBoxTick
09:54:49 (437) HideDetailsCheckBox is OK, C: 0xFF, Tick: True, Func : CheckBoxTick
09:54:53 (441) Fleet advert not detected, Func : FleetMode
09:54:53 (441) SS: C:\Users\user\AppData\Local\MacroLab\Eve Pilot\ErrorHandler\EVEPilot-10.5.4.0-FleetAdvertNotDetectedLastScreen-2021-05-29_09-54-53.bmp, Func : FleetMode
09:55:01 (449) Fleet Creation Time = 05/29/2021 07:55:01, Func : FleetMode
---> 09:55:01: ExitCode 2. Method consumed 67 sec. in 2 runs (average 33 secs/run), Next Line: 350
---> Desc: Returns 2 if in progress or waiting state
09:55:01: FleetMode(350)
09:55:01 (449) Fleet commander, fleet members added or no fleet members present on local machine. Code 1, Func : FleetMode
---> 09:55:01: ExitCode 1. Method consumed 67 sec. in 3 runs (average 22 secs/run), Next Line: 400
---> Desc: Returns 1 if module disabled or if fleet members do not wait for fleet if fleet is not ready
09:55:01: AbyssHunterFightModule(400)
09:55:01 (450) New performance log started, Func : AbyssHunterFightModuleFast
09:55:01 (450) OCR:75ms, Func : AbyssHunterFightModuleFast
09:55:01 (450) StationSpaceCheck:17ms, Func : AbyssHunterFightModuleFast
09:55:02 (450) Warp not detected/finished. Code 2, Func : WarpingSubStop
09:55:02 (450) WarpingSubStop: 19ms, Func : AbyssHunterFightModuleFast
09:55:02 (450) SS renewal:30ms, Func : AbyssHunterFightModuleFast
09:55:02 (450) SelectedItemWindowCheck:484ms, Func : AbyssHunterFightModuleFast
09:55:02 (450) Selected items window detected, Func : AbyssHunterFightModuleFast
09:55:02 (450) GetPresetNumber:149ms, Func : AbyssHunterFightModuleFast
09:55:02 (450) Current preset = (2), Func : AbyssHunterFightModuleFast
09:55:02 (450) Selecting Abyss preset, Func : AbyssHunterFightModuleFast
09:55:02 (450) Check Preset: current (2), required 1, name: |npcs|, Func : CheckPreset
09:55:02 (450) 1 preset selection, Func : CheckPreset
09:55:05 (453) CheckPreset178:2885ms, Func : AbyssHunterFightModuleFast
09:55:05 (453) NPC preset was selected OK, Func : AbyssHunterFightModuleFast
09:55:05 (453) Header sorting = Undefined (NoArrow), ScanX=853, ScanY1=203, ScanY2=204, Func : SortHeader
09:55:14 (462) SystemProcessing:, Func : AbyssHunterFightModuleFast
09:55:14 (462) Finish. Code 1, Func : SetupCargoManager
09:55:14 (462) weapons grouped, Func : AbyssHunterFightModuleFast
09:55:14 (462) FM: 0, new StateID: 100, waiting to jump to abyss (before approaching), Func : SetFleetStatus
09:55:14 (462) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:16 (464) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:18 (466) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:20 (469) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:22 (471) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:24 (473) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:26 (475) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:28 (477) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:30 (479) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:32 (481) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:35 (483) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:37 (485) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:39 (487) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:41 (489) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:43 (491) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:45 (493) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:47 (495) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:49 (497) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:51 (499) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:53 (501) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:55 (503) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:57 (505) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:59 (507) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:01 (509) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:03 (511) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:05 (513) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:07 (515) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:09 (517) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:11 (519) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:13 (521) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:15 (523) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:17 (525) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:19 (527) FM 1 -. State ID: 0, Func : AbyssHunterFightModuleFast
Client two logs Memberlogs
09:55:03: FleetMode(350)
09:55:03 (449) Scope is OK. Current scope is 3, required position index 2, Func : FleetMode
09:55:03 (449) Range is OK. Current range is 0, required 0, Func : FleetMode
09:55:03 (449) Standing OK. Current selection is 2, required 2, Func : FleetMode
09:55:03 (449) FindFleetButtonCoordinate: {X=678; Y=351}, FrameRight = 718, Func : FleetMode
09:55:11 (458) Fleet finder window updated - searching for fleet, Func : FleetMode
---> 09:55:26: ExitCode 4. Method consumed 134 sec. in 6 runs (average 22 secs/run), Next Line: 400
---> Desc: Returns 4 if fleet member just joined fleet
09:55:26: AbyssHunterFightModule(400)
09:55:27 (473) New performance log started, Func : AbyssHunterFightModuleFast
09:55:27 (474) OCR:77ms, Func : AbyssHunterFightModuleFast
09:55:27 (474) StationSpaceCheck:23ms, Func : AbyssHunterFightModuleFast
09:55:27 (474) Warp not detected/finished. Code 2, Func : WarpingSubStop
09:55:27 (474) WarpingSubStop: 25ms, Func : AbyssHunterFightModuleFast
09:55:27 (474) SS renewal:53ms, Func : AbyssHunterFightModuleFast
09:55:28 (474) SelectedItemWindowCheck:642ms, Func : AbyssHunterFightModuleFast
09:55:28 (474) Selected items window detected, Func : AbyssHunterFightModuleFast
09:55:28 (474) GetPresetNumber:159ms, Func : AbyssHunterFightModuleFast
09:55:28 (474) Current preset = (2), Func : AbyssHunterFightModuleFast
09:55:28 (474) Selecting Abyss preset, Func : AbyssHunterFightModuleFast
09:55:28 (475) Check Preset: current (2), required 1, name: |npcs|, Func : CheckPreset
09:55:28 (475) 1 preset selection, Func : CheckPreset
09:55:31 (477) CheckPreset178:2785ms, Func : AbyssHunterFightModuleFast
09:55:31 (477) NPC preset was selected OK, Func : AbyssHunterFightModuleFast
09:55:31 (477) Header sorting = Undefined (NoArrow), ScanX=853, ScanY1=203, ScanY2=204, Func : SortHeader
09:55:38 (484) SystemProcessing:, Func : AbyssHunterFightModuleFast
09:55:38 (485) Finish. Code 1, Func : SetupCargoManager
09:55:39 (485) weapons grouped, Func : AbyssHunterFightModuleFast
09:55:39 (485) FM: 1, new StateID: 100, waiting to jump to abyss (before approaching), Func : SetFleetStatus
09:55:39 (485) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:41 (487) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:43 (489) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:45 (491) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:47 (493) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:49 (495) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:51 (497) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:53 (499) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:55 (501) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:57 (503) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:55:59 (505) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:01 (507) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:03 (509) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:05 (511) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:07 (513) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:09 (515) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:11 (517) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:13 (519) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:15 (521) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:17 (523) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
09:56:19 (525) FM 0 -. State ID: 0, Func : AbyssHunterFightModuleFast
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Re: Abysal Fleet mode stuck 3 Years, 4 Months ago
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Karma: 825
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You have two not synchronized bots. Map shared folder as a drive (path like file:/// will not work) for both clients. Point out drive letter in shared settings -> error corrections -> external vars directory
If you use vmware vm you can install shared folders driver in vmware tools (require reinstallation of vmware tools). Create a folder on the host. (e.g. D:\AppData\Shared) In properties of vm enable shared folders:
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Send logs to my mail - with subject 'log files' to pass spam filter.
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Re: Abysal Fleet mode stuck 3 Years, 4 Months ago
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Karma: 825
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Ok now have both clients on different machines, because vm keeps on screwing up mouse and the pointer isn't on same place as where it is clicking.
When you install vmware tools, disable all options but svga drives and driver for shared folders. In guest isolation untick "use copy-and-paste" and "use drag-n-drop". Delete CD, USB, sound, printer, floppy from vm. And do snapshots twice: before vmsetup utilite and after first run. Roll back when you have problems on any installation stage or after setup if something goes wrong.
If you use real computers you can map FTP folder as drive (windows 7 manual)
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Last Edit: 2021/05/29 01:51 By Slav2.
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