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Fleet bot Cache Hick-up
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TOPIC: Fleet bot Cache Hick-up
#57542
Fleet bot Cache Hick-up 4 Weeks ago Karma: 0
Good Day,

The problem, when in fleet mode the bot doesn't engage the bio-cache, everything works great until it has to shoot the cache, the bot gets stuck and waits. If I activate guns manually and pop the cache, the bot then continues as per normal until next cache, and same problem.

I've tried looking at possible problems on my side but I cant identify any, might be writers block.

Any help would be appreciated.

Kind regards

Some logs

09:59:51 (648) AbyssProcessing: 0ms, Pocket: 0, Func : AbyssHunterFightModuleFast
09:59:51 (648) SS: C:\Users\user\AppData\Local\MacroLab\Eve Pilot\ErrorHandler\EVEPilot-10.4.3.0-AP-2021-05-16_09-59-51.bmp, Func : AbyssHunterFightModuleFast

NPC count: 0, orbitting skipped
Orbitting NPC not set

09:59:51 (648) CanOrbitCache : True, orbitMinApproachDistance: 50000, gateDistance: 42000, CacheDistance: 32000 181ms, Func : AbyssHunterFightModuleFast
09:59:51 (648) Initial drone tanking not required. DroneUseMode: 0, ProblemWithDrones: False, droneTankRequired: False, Func : AbyssHunterFightModuleFast
09:59:51 (648) =maneuvering stage= 0ms, Func : AbyssHunterFightModuleFast
09:59:51 (648) No NPC detected, going to looting stage, Func : AbyssHunterFightModuleFast

09:59:51 (648) targetingCache:35ms, Func : AbyssHunterFightModuleFast
09:59:54 (651) Selecting line: 4, name: Triglavian Bioc, Func : AbyssHunterFightModuleFast
09:59:54 (651) Approaching and locking line. line: 4, name: Triglavian Bioc, Func : AbyssHunterFightModuleFast
10:00:03 (659) Line locked and selected, Func : AbyssHunterFightModuleFast

10:00:03 (659) approachingCache:11401ms, Func : AbyssHunterFightModuleFast
10:00:06 (662) Selecting line: 4, name: Triglavian Bioc, Func : AbyssHunterFightModuleFast
10:00:06 (662) Approaching. line: 4, name: Triglavian Bioc, Func : AbyssHunterFightModuleFast
10:00:08 (665) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:09 (665) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:09 (666) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:10 (666) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:10 (666) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:10 (667) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:11 (667) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:14 (671) Selecting line: 4, name: Triglavian Bioc, Func : AbyssHunterFightModuleFast
10:00:14 (671) Approaching. line: 4, name: Triglavian Bioc, Func : AbyssHunterFightModuleFast
10:00:17 (673) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:17 (673) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:17 (674) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:18 (674) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:18 (675) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:19 (675) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 16000, last cache distance: 24000, Func : AbyssHunterFightModuleFast
10:00:19 (676) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 16000, last cache distance: 24000, Func : AbyssHunterFightModuleFast
10:00:19 (676) Saved new last cache distance after 5s aproach: 16000, Func : AbyssHunterFightModuleFast
10:00:19 (676) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:20 (676) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:20 (677) Approaching timer in progress, Func : AbyssHunterFightModuleFast
10:00:21 (677) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 14000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:21 (678) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 14000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:22 (678) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 13000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:22 (678) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 13000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:22 (679) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 13000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:23 (679) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 11000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:23 (680) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 11000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:24 (680) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 10000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:24 (680) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 10000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:24 (681) Approaching to cache confirmed, waiting for minimal attack distance. Current distance: 10000, last cache distance: 16000, Func : AbyssHunterFightModuleFast
10:00:25 (681) Saved new last cache distance after 5s aproach: 10000, Func : AbyssHunterFightModuleFast
10:00:25 (681) Minimal distance reached: 10000, Func : AbyssHunterFightModuleFast
10:00:25 (681) Approaching triglavian cache. D: 32000, attack distance: 17000. Code 2, Func : AbyssHunterFightModuleFast
---> 10:00:25: ExitCode 2. Method consumed 226 sec. in 1 runs (average 226 secs/run), Next Line: 400

Edit, Another log, it seems to try to activate guns but it never does.

NPC count: 0, orbitting skipped
Orbitting NPC not set

10:52:53 (714) CanOrbitCache : True, orbitMinApproachDistance: 32000, gateDistance: 12000, CacheDistance: 313 145ms, Func : AbyssHunterFightModuleFast
10:52:53 (714) Initial drone tanking not required. DroneUseMode: 0, ProblemWithDrones: False, droneTankRequired: False, Func : AbyssHunterFightModuleFast
10:52:53 (714) =maneuvering stage= 0ms, Func : AbyssHunterFightModuleFast
10:52:53 (714) No NPC detected, going to looting stage, Func : AbyssHunterFightModuleFast

10:52:53 (714) targetingCache:34ms, Func : AbyssHunterFightModuleFast
10:52:53 (714) Cache target exist, line activation not required, Func : AbyssHunterFightModuleFast

10:52:53 (714) approachingCache:102ms, Func : AbyssHunterFightModuleFast
10:52:53 (714) Approaching to cache not required: 313, Func : AbyssHunterFightModuleFast

10:52:53 (714) attackCache: 168ms, Func : AbyssHunterFightModuleFast
10:52:53 (715) ActivateGuns 4162 357ms, Func : AbyssHunterFightModuleFast
10:52:53 (715) After cache attack 0ms, Func : AbyssHunterFightModuleFast
ZaganMain
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Last Edit: 2021/05/16 02:16 By ZaganMain.
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#57543
Re: Fleet bot Cache Hick-up 4 Weeks ago Karma: 750
Do you use lenses?
Slav2
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#57544
Re: Fleet bot Cache Hick-up 4 Weeks ago Karma: 0
Hi, yes i use imperial navy multifrequency small lenses
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#57545
Re: Fleet bot Cache Hick-up 4 Weeks ago Karma: 750
I am aware of problems with lenses. Will check
Does bot use lenses when attacking NPC targets?
Slav2
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Last Edit: 2021/05/16 07:18 By Slav2.
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Send logs to my mail - with subject 'log files' to pass spam filter.
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#57546
Re: Fleet bot Cache Hick-up 4 Weeks ago Karma: 0
The bot works perfectly when attacking npc's, it stops when activating the weapons to shoot the cache, but it looks like it goes into a loop, it doesnt stop the bot, i then physically activate the lasers once and then the bot continues up until the next bio cache needs to be destroyed.
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#57556
Re: Fleet bot Cache Hick-up 3 Weeks, 6 Days ago Karma: 0
Good evening,

Thank you very much for the quick update and patch.

Have a blessed day further.

Kind regards
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