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Problem after recent update
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TOPIC: Problem after recent update
#57254
Problem after recent update 6 Months, 1 Week ago Karma: 0
Just lost around 12 ships in last 5 hours, all in similar conditions, the bot does nothing after some time, while mantaining too long distance and lets the timer up:

This below paragraph keeps repeating for 100+ times and then the ship gets destroyed.

Example 1:

22:04:27 (8912) AbyssProcessing: 0ms, Func : AbyssHunterFightModuleFast
22:04:27 (8912) CanOrbitCache : True, orbitMinApproachDistance: 16000, gateDistance: 13000, CacheDistance: 6982 126ms, Func :
AbyssHunterFightModuleFast
22:04:27 (8912) Initial drone tanking not required. DroneUseMode: 3, ProblemWithDrones: False, droneTankRequired: False, Func : AbyssHunterFightModuleFast
22:04:27 (8912) =maneuvering stage= 0ms, Func : AbyssHunterFightModuleFast
22:04:27 (8912) =fightStage= 44ms, Func : AbyssHunterFightModuleFast
22:04:27 (8912) -initial drones check, Func : AbyssHunterFightModuleFast
22:04:27 (8913) Drone damage NOT detected. MinDroneLevel: 68, last drone shield level: 68, Func : AbyssHunterFightModuleFast
22:04:27 (8913) Drone tanking: False, drone use mode: 3, return status: 0, Func : AbyssHunterFightModuleFast
22:04:27 (8913) Drones status check: 202ms, Func : AbyssHunterFightModuleFast
22:04:27 (8913) npc check. objects scanned 0ms, Func : AbyssHunterFightModuleFast
22:04:27 (8913) List of NPCs formed 137ms, Func : AbyssHunterFightModuleFast
Name: [Striking Vila D], ID: 7, Dist: 49000, Hull: 2, Locked: 1, A: 1, inAtk: True, inLk:True
22:04:27 (8913) ALL weapons active: True, recharging: False, drones OK 57ms, Func : AbyssHunterFightModuleFast
22:04:27 (8913) Check HP. Shield: 100, Armor: 100, Capacitor: 56 240ms, Func : AbyssHunterFightModuleFast
22:04:28 (8913) Activating afterburner and active modules, Func : AbyssHunterFightModuleFast
22:04:29 (8914) NPC Respawn calculations 1438ms, Func : AbyssHunterFightModuleFast
22:04:29 (8914) Target count decreased 352.4s. 1ms, Func : AbyssHunterFightModuleFast
22:04:29 (8914) NPC Selector. NPC count: 1, Func : NPCSelectorTargeting
22:04:29 (8914) NPC targets 1 route, Func : NPCSelectorTargeting
22:04:29 (8914) All existing targets are inside of attack range. Can target more NPC, Func : NPCSelectorTargeting
22:04:29 (8914) No NPCs in attacking distance to lock, Func : NPCSelectorTargeting
Ale
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Posts: 18
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#57273
Re: Problem after recent update 6 Months ago Karma: 0
Yes I have had the exact same problem :

02:09:55 (7659) AbyssProcessing: 0ms, Func : AbyssHunterFightModuleFast
02:09:55 (7659) CanOrbitCache : True, orbitMinApproachDistance: 21500, gateDistance: 12000, CacheDistance: 2654 109ms, Func : AbyssHunterFightModuleFast
02:09:55 (7659) Initial drone tanking not required. DroneUseMode: 3, ProblemWithDrones: False, droneTankRequired: False, Func : AbyssHunterFightModuleFast
02:09:55 (7659) =maneuvering stage= 0ms, Func : AbyssHunterFightModuleFast
02:09:56 (7660) =fightStage= 1405ms, Func : AbyssHunterFightModuleFast
02:09:56 (7660) -initial drones check, Func : AbyssHunterFightModuleFast
02:09:56 (7660) Drone damage NOT detected. MinDroneLevel: 100, last drone shield level: 100, Func : AbyssHunterFightModuleFast
02:09:56 (7660) Drone tanking: False, drone use mode: 3, return status: 0, Func : AbyssHunterFightModuleFast
02:09:56 (7660) Drones status check: 52ms, Func : AbyssHunterFightModuleFast
02:09:56 (7660) npc check. objects scanned 0ms, Func : AbyssHunterFightModuleFast
02:09:56 (7660) List of NPCs formed 92ms, Func : AbyssHunterFightModuleFast
Name: [Lucid Preserver], ID: 7, Dist: 48000, Hull: 2, Locked: 1, A: 1, inAtk: True, inLk:True
02:09:56 (7660) Attack NPC guns: Name: [Lucid Preserver], ID: 7, Dist: 48000, Hull: 2, Locked: 1, A: 1, inAtk: True, inLk:True 41ms, Func : AbyssHunterFightModuleFast
02:09:56 (7660) Attack NPC drones: Name: [Lucid Preserver], ID: 7, Dist: 48000, Hull: 2, Locked: 1, A: 1, inAtk: True, inLk:True 0ms, Func : AbyssHunterFightModuleFast
02:09:56 (7660) Drone attack synchronization. Activate guns: False, CombatDroneNumber: 10, DroneUseMode: 3, Drones returning: False, LastReturnTime Test: True, Func : AbyssHunterFightModuleFast
02:09:56 (7660) ActivateGuns 2979 0ms, Func : AbyssHunterFightModuleFast
02:09:56 (7660) NPC Respawn calculations 0ms, Func : AbyssHunterFightModuleFast
02:09:56 (7660) Target count decreased 1,085.8s. 0ms, Func : AbyssHunterFightModuleFast
02:09:56 (7660) NPC Selector. NPC count: 1, Func : NPCSelectorTargeting
02:09:56 (7660) NPC targets 1 route, Func : NPCSelectorTargeting
02:09:56 (7660) All existing targets are inside of attack range. Can target more NPC, Func : NPCSelectorTargeting
02:09:56 (7660) No NPCs in attacking distance to lock, Func : NPCSelectorTargeting
Jackkronin
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#57281
Re: Problem after recent update 6 Months ago Karma: 757
I am preparing new version.
Slav2
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