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TOPIC: MTU Integration
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#39786
Re: MTU Integration 10 Years, 5 Months ago Karma: 6
Bump <3
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#39787
Re: MTU Integration 10 Years, 5 Months ago Karma: 6
Bump for love

Edit: Oops - my Chrome crashed and didn't think previous bump loaded - apologies
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Last Edit: 2016/04/12 21:37 By Pronator.
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#40168
Re: MTU Integration 10 Years, 3 Months ago Karma: 6
Let's bump!
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#40685
Re: MTU Integration 10 Years, 2 Months ago Karma: 6
Bump
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#40840
Re: MTU Integration 10 Years, 1 Month ago Karma: 0
bummmp
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#40861
Re: MTU Integration 10 Years, 1 Month ago Karma: 34
Not sure who you were wanting the update from...

When I got burned out 6 months ago I was working on the MTU window, but didn't get far because I had put in A LOT of hours getting mining drones working. Then a lot more to refine my code into something much easier to manage. (Some things you can't understand until you've been neck-deep...)

So now I've picked up again. To summarize, "Pane pains." I ran into some odd problems that aggravated the hell out of me for days, but now have the right methods to automatically find the width of any pane within a window. (You know how there can be a list on the left side of the Inventory window...)

So my To Do List:
Define LeftPane objects - (Only List remains, but see above. Waiting until other things are done)
Define RightPane objects - (Starting this weekend) Add Filter (easy), Items Table(done*), PolymorphicButton(Made-Untested), %Full
(*) Table class was already made for mining drones, but needs more testing because it has been drastically enhanced.
Figure out whether or to how best link/track what is in the LeftPane (Container) list with the RightPane's table.
Add some easy filtering/sorting stuff to the Table code, because it should be quick and useful.
Start making and testing algorithms that can loot to/from anything.
Create code for determining capacity and detecting/predicting being full.
Integrate a few OverviewTable methods so it can see/click MTU and other useful things
Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test-Debug-Test
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