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Courier Experimental Options - Help Please
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TOPIC: Courier Experimental Options - Help Please
#17846
Courier Experimental Options - Help Please 14 Years, 7 Months ago Karma: 25
I have been trying to figure out how to use the Experimental Options on the Courier.

Path Generation Options.
  • I checked Bonus Hunter so that the bot would try to fulfill missions before the bonus time runs out.
  • I did not check Bot in NPC Corporation (-11% Tax) because bot is in a privately owned corp.
  • There are 8 time variables so I check the time for each variable using a stop watch and change the numbers to match my ship.
  • I need lots of Loyalty Points to trade stuff for my corp so I change LP Price (isk): from default of 500 to a value of 20000.
  • The test coefficients I ignored.

Mission Redraw Rules:
  • Accept Mission if second attempt failed, delay. I do not understand what happens when this box is checked or not checked.
  • 1. Constellation Range can be used to keep the bot from doing missions far from home.
  • 2a) Less 2 Agents in 2 Jumps Present not sure if this means checking the box will keep the bot from travelling 2 jumps if there are less than 2 agents there.
  • Distance is More 10 Jumps from Existing Waypoints. So I think that if I check this box, the bot will decline any missions that take it more than 10 jumps away from any existing waypoints.
  • Time/WP Ratio Increases by More 10 %. Checking this box would have bot only doing missions that are close to current path because a mission to a place far out of the way would increase the average Time per Waypoint by more than 10%

I am sorry I am having difficulty understanding this page. I would appreciate a brief explanation on the items that have me confused or mistaken.
ComalDave
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Number of player kills bot has made: 23 Number of ships lost: 5
Earning 7.6M ISK/hr plagioclase + 7.9M ISK/hr scordite mining 95% of time using Retrievers. 8/23/2012.
Send me Karma if I helped.
 
#17863
Re: Courier Experimental Options - Help Please 14 Years, 7 Months ago Karma: 7
You must think like russian, drink vodka, then all will be clear!

Seriously, wish I could be more help, but I find them a little vague as well. BUT.....vodka IS good
Calser
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http://www.macrolab-online.com/en/knowledge-base Please use the knowledge base and local help file (updated version of knowledge base), it's actually going to answer a lot of your questions!
 
#17875
Re: Courier Experimental Options - Help Please 14 Years, 7 Months ago Karma: 855
I need lots of Loyalty Points to trade stuff for my corp so I change LP Price (isk): from default of 500 to a value of 20000. What to set as mission reward is up to you. Bounty hunter will not work good if you increase LP price too high.

Accept Mission if second attempt failed, delay otherwise. If second mission redraw attempt did not increase overall profit/jumps ratio you may delay it or accept. If you delay, you will get standing hit or second standing hit if you already visited this agent less then 4h ago and cancelled mission.

Less 2 Agents in 2 Jumps PresentDestination may be far from other agents. Here you set rule to not accept mission if destination has less then X agents in R-radius and you may expect that bot will travel back with empty cargo.

Distance is More 10 Jumps from Existing Waypoints. You understand this correctly.
Time/WP Ratio Increases by More 10 %.Yes, bot temporarily adds new task to traveling route and looks if resulting route is much worst then initial in terms of time per mission spent. -10 or -15% is ok.


All experimental options needs testing. They may decrease your profit if used wrong.
Slav2
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Last Edit: 2012/02/15 22:07 By Slav2.
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Send logs to my mail slav2@list.ru with subject 'log files' to pass spam filter.
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#17926
Re: Courier Experimental Options - Help Please 14 Years, 7 Months ago Karma: 25
Many thanks for the assist.

Calser wrote:
You must think like russian, drink vodka, then all will be clear!
Я думаю, как русский.. Я пью водку. Теперь моя клавиатура ввода странные письма.
ComalDave
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Posts: 233
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Last Edit: 2012/02/16 11:22 By ComalDave.
The administrator has disabled public write access.
Number of player kills bot has made: 23 Number of ships lost: 5
Earning 7.6M ISK/hr plagioclase + 7.9M ISK/hr scordite mining 95% of time using Retrievers. 8/23/2012.
Send me Karma if I helped.
 
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