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TOPIC: Paladin Mod V2
#7909
Re:Paladin Mod V2 15 Years, 6 Months ago Karma: 0
hey pala, does changeing where the ore is put. like other divisions work? i cant seem to set it to put anywhere else but 1.st division?
drakann1234
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#7912
Re:Paladin Mod V2 15 Years, 6 Months ago Karma: 27
No divisions dont work at this stage....I will be adding support in the next release.

Slav has added some more functions for me and there will be a full rebuild of the algorithms and a new release.

Stay tuned
paladin1
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#8002
Re:Paladin Mod V2 15 Years, 6 Months ago Karma: 23
paladin1 wrote:

Slav has added some more functions for me and there will be a full rebuild of the algorithms and a new release.

Stay tuned


I love how Slav has added the ceck boxes to the "Manuvering section" of EP. Top notch Slav.

So does this mean that Support will still be here or in the main support section in EP.
TisOnlyMe
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#8005
Re:Paladin Mod V2 15 Years, 6 Months ago Karma: 27
support will still be here. HOWEVER those check boxes do nothing at the moment.

Stay tuned for V3 of the mod. Slav is just fixing one function that has a long delay and then the new version will be good to go
paladin1
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#8034
Re:Paladin Mod V2 15 Years, 6 Months ago Karma: 23
Tuning, tuning, tuning...

Still only getting white noise (tm)

Love ya Paladin1
TisOnlyMe
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#8072
Re:Paladin Mod V2 15 Years, 6 Months ago Karma: 0
Hello Guys,

Can anyone upload a picture of how your screen should be looking with this mod for some reason the mouse clicks are just clicking p&p nothing else even after first run.

For instance if i join a fleet my fleet chat window stacks with local and corp chat windows in the top left of my screen now i can see the mouse move over the local tab but local is not selected then the mouse moves about 50% down the screen on your left but only selects p&p due to it being on top and being full lengh.

Now if i srink the P&P window then when the mouse moves down it will now bring the chat windows aboue P&P for a short time but again if im in fleet the default window is fleet not local.

If i pause the bot and move all windows myself i can get the bot to work sort off. I have found a small problem but untill i know if my screen is fully setup correct its hard to see if it is a bug or not.

I use 200km bookmarks from each belt what i found was between the time the bot gets to the frist warp and then warps to 0km on the belt it does not check local once. So between the time you land at 200KM and then warp and land at 0KM local is not checked.

Cant wait till this is fully out of beta i can then hang my tinyminer crap up(not that tinyminers local check works all that well) and use evepilot for everything.

Excellent work Paladin
R4Z0R49
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