Well, I am becoming ambitious. Going to work on the On-Grid booster.
The plan to have happen.
Booster pilot is flying an orca.
1-Logs in
2-Starts fleet
3-Empties ore hold to POS or station.
4-Orca warps to a personal BM. Location chosen from an ini file kept that records what belts are empty and resets at downtime
5-Checks for roids
6-If roids found, drops a CorpBM for miners to warp to.
7-Starts booster modules
8-Monitors local
9-Change overview to containers
10-If it sees a can, tractor it in and loot it
11-Checks ini for empty belt as reported by miners/ or checks roids itself from time to time
12-If ore hold gets full warp back to pos/station to empty, then warps back to same CorpBM it dropped earlier
13-If belt is empty all miners warp back to pos and get ready for next belt.
14-GOTO 3
Miners:
1-Log in
2-Join Fleet
3-Warp to Corp BM when it appears
4-assume full boosts are on by setting laser data to known values.
5-Probably going to use T2 crystals since that is 40.34m3/ sec. If you use full boosted stip miners thats 35.31m3/sec. But don't need to mess with crystal changes
6-Need to make the crystal changer module. (if belt empty, change tab 3 to next roid type, then reload crystals to strip miners, easy peasy)
7-If all roid types have been cycled, warp back to POS and report that belt is clean in the ini.
8-wait for next CorpBM
9-Goto 3
All of this is possible. Already have some of the ahk done. Just need to work it all out. The algorithms may be the toughest part.
Release section:
Instructions are in the AHK file.
As always use at your own risk. Feel free to report any issues.
Here is the On-Grid script: 3.0
Update: 6.30.17
Vs 3.0 is done...ish. Added a 4th roid choice, optimized a several things, added some more randomness. Needs further testing, still kinda buggy.
-Sometimes leaves bots laying around. like once every 3-4 days. not sure if its the code or just bad luck.
-Made the looter the salvager instead of the miners.
AS OF RIGHT NOW 2.6 this is not a BOOSTER script. it is only a miner and looter combo with drone support and crystal support. Vs 3.0+ should be the booster module, we'll see.
Vs 2.6: Functional. with and without salvage drone control
Vs 1.1: I have included the original eve miner algorithm changed to use this as well as the MinerCorpBMV
Vs 1.2: Added unload to cargo to avoid false positives for out of ammo.
Forgot to update the instruction file.
7.7.17
Version 3.1 is done. No more updates from me on this. Feel free to tweak until your hearts content, but it is working for me and that's what I wanted.
There is an instruction file, and a set up gui. If you have any questions, I will first ask you if you read the instructions, and used the GUI? Then I will ask, did you follow the instructions? My third question will be, what can i possibly tell you that I did not put in the instructions? In other words, use at your own risk, no support will be given other than what's in the instruction file. Have fun, die rich.
7.8.17 vs 3.1
Fixed the undocking issue.
7.9.17 vs 3.2
Really fixed the undock issue. It wasn't reading the shared ini correctly, but it is now.
7.13.17 vs 3.3
Optimized, added better log tracking. Added the ability to mine 2, 3 or 4 ore types.
8.22.17 BROKEN
Update to come.
8.23.17 vs 3.4
Made a few changes to the image files, and some double checking here and there to deal with the OCR issues. After installing EP 7.20.6 and with my changes to my scripts, after running all day without issues, here is 3.4.
10.15.17 vs 3.5
Very minor changes, really should be vs 3.4.1