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Functional Mining Drones Vs 2.0 (Dead project)
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TOPIC: Functional Mining Drones Vs 2.0 (Dead project)
#46074
Re: Functional Mining Drones Vs 1.1 8 Years, 9 Months ago Karma: 33
Looks good.
innominate
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#46080
Re: Functional Mining Drones Vs 1.1 8 Years, 9 Months ago Karma: 10
Getting close to dropping release 2.0
-added health reading for mining drones
-consolidated mining script and combat script to "DroneControl.ahk"
-added ini read functionality to go into fightmode, track what drones are out, 'n' stuff


To do:
-Test
-Test
-More test
-Then run yield comparison tests. Was it worth my time?
Minesalot
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#46096
Re: Functional Mining Drones Vs 1.1 8 Years, 9 Months ago Karma: 10
Looks like I got it working properly enough now, I'll post up tomorrow when done cleaning it up.

Made it so Corp Book marker counts your cans in space before BM'ing, so it wont mark an empty belt. and you can control how many cans in space before marking easier. It ignores blue and yellow cans too, so that's good.

Might need to work on Drones combat a little more, so willing to accept any tips.
Minesalot
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#46097
Re: Functional Mining Drones Vs 1.1 8 Years, 9 Months ago Karma: 16
Minesalot,

I'm sure I speak for many when I say your progress is deeply impressive! Have you given thought to making an EP Algorithm that leverages your scripts for drone-only miners, like the Porpoise/Orca/Rorqual? Many would benefit from it. Great job on the Mining Drones script so far
AbbadonDespoiler
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#46104
Re: Functional Mining Drones Vs 1.1 8 Years, 9 Months ago Karma: 33
Minesalot wrote:
-Then run yield comparison tests. Was it worth my time?

(Know that I no longer mine, so this doesn't affect me.)
Okay, a note of caution... I'm not sure if you've noticed, but there are over 24,000 members of this forum and usually over 150 people viewing it. Of course, far fewer than 24k actually still bot. But most of the people that still bot probably do so with more than 1 account. And the Russian forums have a thread with over a hundred pages talking about how to run lots of bots on servers or in the cloud.

You've released enough for 0.0 miners to greatly benefit, because those roids are so large that it can take a team of miners a few hours to mine out one roid. (One lost cycle doesn't matter much in that case.)

In Empire, mining drones mining the same roid as lasers could increase yield by around 10% to 15%.
innominate
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#46105
Re: Functional Mining Drones Vs 1.1 8 Years, 9 Months ago Karma: 10
AbbadonDespoiler wrote:
Minesalot,

I'm sure I speak for many when I say your progress is deeply impressive! Have you given thought to making an EP Algorithm that leverages your scripts for drone-only miners, like the Porpoise/Orca/Rorqual? Many would benefit from it. Great job on the Mining Drones script so far


It is very convertible. I would think. Just remove the ability to mark for combat, or go into combat mode. Since I don't do that, yet, I am not sure exactly what to look for. Give me some examples and I'll see what changes need done.
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