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Paladin Mod V4.2 - ALL OTHER VERSIONS OUTDATED
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TOPIC: Paladin Mod V4.2 - ALL OTHER VERSIONS OUTDATED
#10730
Re: Paladin Mod V4.2 - ALL OTHER VERSIONS OUTDATED 14 Years, 9 Months ago Karma: 0
1)Yes i have autohotkey installed, and I can confirm it has worked with other custom algorithms.

2) Yes I ran the first run wizard and I can confirm that PnP and Local are both expanded.

I can't really follow what all of the random text in the log file means. But at first glance I notice that the CheckLocal function is saying that an avoid is required.

For background, I am trying this in HighSec. I am set local avoid options to be reds. If I understand this correctly that means nuetrals should not cause an avoid. At the time of this run, there were only neutrals in local.

I tried to attach the log file but it seems to be way too big. I'm not sure which portion of it is really the relevant one. I had it running for 2 hours last night and the log file is 35 MB.
CanisLupus518
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#10737
Re: Paladin Mod V4.2 - ALL OTHER VERSIONS OUTDATED 14 Years, 9 Months ago Karma: 23
upload it to megaupload or rapid share and post link here mate.
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#10741
Re: Paladin Mod V4.2 - ALL OTHER VERSIONS OUTDATED 14 Years, 9 Months ago Karma: 846
CanisLupus518 wrote:
For background, I am trying this in HighSec. I am set local avoid options to be reds. If I understand this correctly that means nuetrals should not cause an avoid. At the time of this run, there were only neutrals in local. Check local function will avoid if the number of characters in local does not fit into height of a character's list. Usual thing in high sec.
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#10753
Re: Paladin Mod V4.2 - ALL OTHER VERSIONS OUTDATED 14 Years, 8 Months ago Karma: 0
Here is a smaller log file that I think also illustrates the issue.

I guess the issue could be the number in local. I will look again.
File Attachment:
File Name: EVE_Pilot_3-20110614-2.txt
File Size: 756762
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#10754
Re: Paladin Mod V4.2 - ALL OTHER VERSIONS OUTDATED 14 Years, 8 Months ago Karma: 0
Looks like it was the number in local that was the problem. Tried it tonight in a less populated system, and it seems to work great.
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#10846
Re: Paladin Mod V4.2 - ALL OTHER VERSIONS OUTDATED 14 Years, 8 Months ago Karma: 0
One potential bug:


Scenario:
-My fleet booster has pretty good leadership skills
-My miners are using the jetcanning script
-My miners are set to join fleet
-My miners are at a POS when they login, this is due to the fact that the jetcan script doesnt appear to like being docked.

Issue:
-Because of the decent leadership skills, when a miner joins the fleet, the shield bonus makes the shield look like it took damage. In this case the Fighter Module seems to interrupt the fleet joining process and it does not finish correctly.

More Info:
My miners are running active tanks, and the active tank module is set to activate at 90%
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