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ActiveModulesSwitcher No Params - Algorithm Editor
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TOPIC: ActiveModulesSwitcher No Params - Algorithm Editor
#62766
ActiveModulesSwitcher No Params - Algorithm Editor 1 Month ago Karma: 34
It seems like ActiveModulesSwitcher is supposed to be able to turn On/Off modules, but without Params it cannot be used? Was it intended for something else?

It would be nice if there were at least 2 Params that accepted multiple values like:
Instructions: Use comma separated values like "H2,M4,L5". [H|M|L]#
Turn On - Param1: "H2,M4,L5"
Turn Off - Param1: "H1,M3,L6"
innominate
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#62767
Re: ActiveModulesSwitcher No Params - Algorithm Editor 1 Month ago Karma: 854
ActiveModulesSwitcher uses Shield/Armor levels and module activation rules defined in settings. If you want to pay for new function implementation, I will code it. Not so much people really using algorithm editor. Function is not difficult, I think purchase any license for $50 using boosty method will be adequate payment.

I think there should be two params: Param 1 - true/false to switch module on or off. Param 2 - list of modules like H2, M4, L5
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#62772
Re: ActiveModulesSwitcher No Params - Algorithm Editor 1 Month ago Karma: 34
Slav2 wrote:
ActiveModulesSwitcher uses Shield/Armor levels and module activation rules defined in settings. If you want to pay for new function implementation, I will code it. Not so much people really using algorithm editor. Function is not difficult, I think purchase any license for $50 using boosty method will be adequate payment.

I think there should be two params: Param 1 - true/false to switch module on or off. Param 2 - list of modules like H2, M4, L5


FYI: I asked because I noticed that the only thing needed for a fleet boosting Orca was a simple On/Off Method being used when arriving/leaving the location and using the 'Group Tank Use' functionality with a Miner/Looter.

Thank you for the offer, but my code already can do this very simple logic. I'd rather use the money for your Trader Bot so I can make use of the few trillion I have lying around from your bots.

FYI2: It looks like you've made so many Bot additions that some of your GUI elements don't fit a 1024x768 screen:
  • First Run Wizard

  • Combat Settings on AbyssHunter

  • Maneuvering Settings is close

  • Test Stand: AutoPilot (bottom row) took a few minutes to find because tab doesn't doesn't advance in a linear grid. (Tab after Measure Market.)


As always Slav,
o7
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#62773
Re: ActiveModulesSwitcher No Params - Algorithm Editor 1 Month ago Karma: 854
My offer was you purchase licenses (couple of traders 90 days is OK) and I start work on what you need "for free" (because you paid for licenses in the first place).

Did you mean bot's GUI does not fit to desktop? Why to use 1024x768 screen btw. You can use bigger desktop resolution, just make sure that bot starts eve with 1024*768. There was a bug in the past when eve started with wrong resolution and workaround was to set desktop at 1024*768
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Last Edit: 2026/07/14 13:12 By Slav2.
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#62774
Re: ActiveModulesSwitcher No Params - Algorithm Editor 1 Month ago Karma: 34
I bot in Eve because I enjoy the programming aspect way more than playing the game. But I'll keep that in mind for when I run into a roadblock!

Yeah, it just went below the 768 height. I could have expanded the VM desktop but I was stubborn.
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