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TOPIC: Regarding Logoff timers
#2161
Regarding Logoff timers 16 Years, 2 Months ago Karma: 0
Currently log off timer work in this way:

"If you start your miner during log off time, miner will load game and logoff the next time when station detected."

Is there any drawback in changing this to:

"If you start your miner during log off time, nothing will happen until log off time is over."

Explanation:

I've two mining chars on one account and want them to mine in different regions for different times of the day - so the chars seem so mine no longer than 8 to 9 hours while the account mines nearly 20 hours.

As i understand the current way of funktion prevents me from doing this as client0 logs in, begins to mine and is kicked from the server by the time client1 logs in to verify it is in station which is then kicked by client0 loggin in to resume mining....

Sorry for my bad english

I hope one could understand it anyways.

Cu, Etosch
etosch
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#2169
Regarding Logoff timers 16 Years, 2 Months ago Karma: 855
Need to rewrite algorithm. Now log off timer check is in station only. Need to place a copy of it before starteveandlogin. That is why I made algorithm editor, most of your dreams became real if you know how to use it
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#2173
Re:Regarding Logoff timers 16 Years, 2 Months ago Karma: 0
I think i can see the light

one question: should this afklogofftimer refer to itself (maybe line 25) or to the afklogofftimer line 120?

Cu, Etosch
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#2174
Re:Regarding Logoff timers 16 Years, 2 Months ago Karma: 855
I will post diagram of current algorithm to make modification easier.
File Attachment:
File Name: EVEMinerDiagram-20100708.zip
File Size: 99038


There is a small difference. Better to loop to the same line (e.g. 25) because macro should check that ship in proper location on start if you use traveling. If you forward execution to the timer which in station, macro supposes that system is the same as before and checks nothing.
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Last Edit: 2010/07/08 02:50 By Slav2.
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