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VMWare Workstation problems
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TOPIC: VMWare Workstation problems
#61951
VMWare Workstation problems 1 Year, 4 Months ago Karma: 851
With today's patch some of VMs started under VMWare workstation 16.1.2-17966106 and vmware tools 11.2.6-17901274 have problems to undock. EVE became not responding most of a time. Another setup vmware workstation 17.6.3 build-24583834 and tools 12.5.0 had no problems. I expect this is a problem with renderer used with vmware workstation by default. 17th version use vulkan renderer, 16th version - dx11 renderer. To switch renderer type edit vmx file:

Code:


mks.enableVulkanRenderer = "TRUE"
mks.enableGLRenderer = "FALSE"
mks.enableDX11Renderer = "FALSE"
mks.enableDX12Renderer = "FALSE"
mks.forceDiscreteGPU = "TRUE"



I am looking for more statistics. If you made eve to work with 16th vmware workstation let us know.
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#61952
VMWare Workstation problems 1 Year, 4 Months ago Karma: 0
добавил в VMX
после выбора персонажа, игра просто вылетает
и виснет не только при андоке, но и после прохождения гайки.
zedex
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#61953
Re: VMWare Workstation problems 1 Year, 4 Months ago Karma: 2
added to vmx
eve crahses after char selection
Bibooo
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#61954
Re: VMWare Workstation problems 1 Year, 4 Months ago Karma: 851
Try to switch renderer type and upgrade vmware workstation/tools. Report if you succeeded. Vulkan renderer was introduced in 16.2 version, pointless to use with 16.1
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#61955
Re: VMWare Workstation problems 1 Year, 4 Months ago Karma: 2
Slav2 wrote:
Try to switch renderer type and upgrade vmware workstation/tools. Report if you succeeded. Vulkan renderer was introduced in 16.2 version, pointless to use with 16.1

with mks.enableDX11Renderer = "TRUE" it works on version 17.6.3 and VMware Tools 12.5.0

edit:
getting into eve is fine after 2-5 min graphic errors appeare
Bibooo
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Last Edit: 2025/03/18 18:16 By Bibooo.
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#61956
Re: VMWare Workstation problems 1 Year, 4 Months ago Karma: 1
VMware® Workstation 16 Pro
16.2.5 build-20904516
VMWare tools 11.3.5, build-18557794

After the start client no texture is rendered. It doesn't matter if the ship is on a station or in space. If you change the “Texture Quality” setting, all textures become visible. But after restarting the client again nothing is visible.

Settings:
mks.enableVulkanRenderer = “TRUE”
mks.enableGLRenderer = “FALSE”
mks.enableDX11Renderer = “FALSE”
mks.enableDX12Renderer = “FALSE”
mks.forceDiscreteGPU = “TRUE”

This causes the client to fail to start.
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