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'Full Maneuvering' will
approach asteroids that are out of optimal range of the mining
lasers, in advance of new asteroids being needed whilst mining. This is the
only option that uses the 'Asteroids To Keep In Optimal' figure.
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'Basic Maneuvering' will orbit
asteroids if they are too close (less then 500m) and
approach existing targets if they have gotten out of
range (Mining laser optimal range minus 2000m). If basic maneuvering
is selected and there are no available
asteroids within optimal range, EVEPilot will approach new
asteroids. The Maximum distance EVEPilot will travel to reach an
asteroid is limited by the 'Maximal Approach Distance' figure. If
an asteroid is out of maximum distance, EVEPilot will warp to
another belt and mark the current belt as non-profitable. When no profitable
belts left, bot will use unprofitable or warp to another system if traveling
mode enabled.
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'Disabled' will cease
all movement while in a belt. EVEPilot will continue
to mine all of the asteroids within the optimal range of the
mining lasers minus 1000m and then warp to another belt. Do not use
this if you have only have one bookmark for mining and have disabled
traveling. The non-profitable status of a belt will be counted as empty if
maneuvering is disabled.
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'Delay After Warp' will increase
the delay before checking the overview after warp has finished. This
is useful for ice mining as ice belts never deplete. Once
EVEPilot has warped to an ice belt, there may be too many objects in
overview because of lag. If you set the delay of 30 seconds,
EVEPilot will wait for the items to appear in the overview for
a maximum of 30 seconds. If the asteroids appeared earlier
EVEPilot will end the delay automatically.
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'After undock delay' is a
delay applied when EVEPilot detects space after undock, before
the ship stop command is issued. Use it if you tend to bump the
station after undocking.
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'Accelerate after warp' is used if
you have bookmarks created 300km from asteroids. EVEPilot will
rewarp to the asteroids normally but with this checked EVEPilot will
accelerate first. If you use bookmarks that are close to the asteroids
you do not need this enabled as it will produce unnecessary
movements.
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'Check Acceleration Gates' is
required to enable if you mine in missions with acceleration gate. To mine in
mission you need to place bookmark near the mission gate and clear NPC, if
present, to be able to enter the mission site. As soon as bot does not see any
asteroids in the bookmark location, it will check if acceleration gate
present and, if present, enter it. If two acceleration gates present in
any pocket, bot will use closest gate. To find which missions are good to
mine in, check this link. All the ore and NPCs will respawn after DT, so you
will be able to use this site for two weeks (till mission expires). Bot may
not kill NPC of the mission of the first level, because they dont damage too
much to initiate fight mode. Try to setup longer delay after warpout to wait
for a damage or kill mission NPCs manually after DT. If NPCs not killed you
may not be able to enter the next pocket in the mission.
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'Orbitting Asteroids' setting may
help you to tank NPCs in zeroes. Changing default orbitting radius will
require new first run.
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'Avoid PC and Avoid NPC'
will make EVEPilot check if Player Characters or Non Player
Characters are present in the belt. If it detects them, it will warp
to another belt. The status of the belt will set
to avoid, similar to when an empty belt is
detected but it is not permanent.
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'Avoid Dangerous NPC' is used to flee
from capital sized NPCs and triglavian ships. If you tick this option you also
need to tick 'Blind Mode' to constantly monitor local while minng. Redo
first run to setup avoid overview preset and add dangerous NPC groups to
overview.
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'Avoid Incurion' will
detect incursion in the system and, if traveling enabled, will move
bot to the next system on the route. If traveling disabled, bot will log off
till the next DT.
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'Avoid Time (sec.)' is used to
determine the amount of time a particular belt is set to be avoided.
Enter the amount of time in seconds that you want to avoid
the belt for.
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'Avoid Forward Bases' - deactivated
settings. Bot scanned for forward based in the agency window, but this window
frequently change content and this option was removed to find better
solution.
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'Stop after undock' is necessary if
you mine in zeroes and want to stay close to a station while
bot checks for lasers data on start.
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'Avoid PC ships' is a check
list of player character ships you want to avoid. Every time you
change any of these settings you will need to do a first run to put the
permanent changes into effect or use temporary option and tick adjust overview
presets in asteroids to mine panel.