-
'Max Operation Time (sec.)'
used to define time interval when hunt bot should return to station or POS.
Some actions like ammo reloading or fleet operations are checked at
a station or POS and periodic visits to starting location may
be useful.
-
'Max Single Fight Time
(sec.)' this time is a max time bot may spend during one fight. This
interval is necessary to avoid stuck situations when bot may not
kill NPCs. Bot will go to the next belt when this timer expires.
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'Max Targets' set max number
of targets you may have with your ship and skills. Hunt bot is attacking
one target at a time, but may lock more targets in advance.
-
'Wait Till NPC In
Range' timeout will define how long ship will wait for NPC in
targeting and attack range before warping to the next location.
-
'Max # of BMs' define max
number of personal bookmarks to use. By default bot will use all visible
personal bookmarks in people and places.
-
'Timeout to Lock Target
(sec.)' used to not wait for new target after this time. Don't set this
value too short, or bot will have problems while targeting NPCs.
-
'Max Targeting Range (m)'
take this value from your fitting screen of your ship and put it
here.
-
'Max Attack Distance (m)'
calculated as speed of a missle multiplied by flight time. In case of a guns,
this value is equal to a sum of optimal range of a gun and 2 x
falloff. Read more here.
-
'Grouped Weapons' - it is
recommended to tick this option and allow bot to group weapons to save time on
each module activation.
-
'Ammo Name' define name of
an ammunition you use to kill NPC.
-
'Ammo Quantity' set the
number of ammo to load at station or POS. If you don't use guns/launchers set
this to zero.
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'Reload Ammo After Fight'
will send a command to reload ammo while warping to another
location.
-
'Reload Ammo From' define if
you use station, POS corp hangar or POS Assembly Array to reload
ammo.
-
'Min. Ammo To Stop Fight'
as soon as ammo quantity in cargohold is decreasing below this
value, bot will return to starting location to reload ammo. Bot will do this
after the end of a current fight, so set this value as a quantity of ammo
bot may spend during couple of fights for sure. If ammo went to zero, bot
will break current fight and return to starting location. If you cannot load
more ammunition then this value during reloading, bot will stop operation, as it thinks that ammunition is depleted
in your hangar. Make sure ammo is stacked in your hangar.
-
'Drones, Name' if you use
drones, define drone name here.
-
'Drone Attack Distance' is a
distance to send drones to fight. This value may be lower then drone control
distance to wait while NPCs approach to the ship before sending drones
to attack.
-
'Dock Drones Time' is
maximal time to wait for drones before warpout. Find this value experimentally
to avoid extra damage of a ship and to reduce chance to leave drones in space
before after warpout. This timeout will not work if scrambling NPCs present in
close distance to ship or if another hostile player appeared in overview.
-
'Drones In Space' used to
initiate warpout and drone refit if the number of drones in space lower then
defined value.
-
'Drones to Fit' used to
enable or disable drone usage. Set this to zero and bot will not use
drones. Set this to the maximal number of drones in drone bay and bot will use
fast drone refit procedure (without unloading drones).
-
'Smap Attack With Drones'
used to synchronize drone attack and guns/launchers if your drones are
set to aggressive.
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'Shield or Armor Tank'
define what HP level to monitor during fight, shield or armor. Bot will make
emergency warpout if level of a tank goes low.
-
'Jamming NPC' if you have
jamming NPC in your area, you should define it here.
-
'Warpout If Jammed' to not
wait while bot is jammed, you may warpout from a battle
instead.
-
'Emergency Warpout Percent'
- critical level of a shield or armor when bot needs to warpout from battle.
Bot is configured to kill scrambling NPCs first, so warpout should be possible
at this stage.
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'EWO if Capacitor < (%)'
- Bot will initiate warpout if capacitor level is lower then defined in
the next edit box. Only BS sized capacitor image is used:
Capacitor detection is not
precise (+-5%), only 18 points of the inner cycle used to detect
level.
-
'Selected Tank' - use this
function if you start hunter and other bot (looter or miner) from the same
computer and want:
-
looter to visit locations where
hunter just cleared NPCs. You must have the same set of personal bookmarks
defined in hunter and looter. See example 1 here for details. If 'Check
Wreks' enabled, hunt bot will additionally check if looter's task
present in the belt. Only white full wrecks are
checked.
-
miner to warp to selected belt and
mine under protection of a hunter, which stays still. This combo must
be used with another settings: the max number of bookmarks = 2 in both miner
and hunter settings. You must have the same set of personal bookmarks
defined in hunter and miner. See example 2 here for
details.
-
'Loot Faction Wreck' use
this to activate faction wreck looting at the end of a fight. Max distance is
used to not slowboat to far wreck. This function is prone to errors. If you
see that bot scrolled overview and did not find faction wreck, report with log file.
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'Add Corp BM, max:' - Tick
this checkbox to create corporate bookmark if white full wreck present at the
end of a fight. To avoid unlimited bookmark creation, define a maximal number
of green corporate bookmarks possible. This function was developed
and tested with anomaly hunter, when bot never returns to the spot. If you
hunt in static belts, bot may create several bookmarks in the same belt
every visit when white full wreck present in the belt.
-
'Rename Corp BM,
expression:' - if this option unticked, bot will use default container or
wreck name for corporate bookmark. Tick this option to rename corp bookmark.
Expression may be used to customize format of boomark name. You can
use any number or letter, space or a few simbols as a static part of
the name. Expressions in brackets {HH}, {MM} and {NN} may be used to add
changeable part to the name, where {HH} is current hour, {MM} is current
minute and {NN} is a number in the range 1-99. Example: if expression is {NN}
bot will name bookmark as 1, 2, 3..., if C-{NN} new names will look like
C-1, C-2, C-3 etc. Numeric part of the name defined by {NN}
expression will increment if bookmark with corresponding name
already exists. Please dont use {NN} as an expression, define static part to
the name, so bookmark will have at least 3 letters in the name to be
recognized correctly. If you use {HH} or/and {MM} in the name, synchronize
your computer clock and time zone. Bot is using UTC
here.